Over the last several days, Game Informer has been sharing lots of in-depth information, videos and interviews with regards to The Legend of Zelda: Breath of the Wild. A lot of that information has bordered on spoiler-level information, but they have been given the blessing by Nintendo, so it has been 100% authorized details. Some fans have chosen to ignore any/all new information for a couple of weeks, as we lead up to the release of the game (and the Nintendo Switch, itself). Personally, I have done a lot of that, as well, but some of the latest screenshots and information caught me at a good time, and I wanted to share them, as well.
During Game Informer‘s interview with Shigeru Miyamoto and Eiji Aonuma, the two gentlemen shared some interesting news for the fans of the series. One highly intriguing thing that was shared is how they approached the character depth for Princess Zelda. The depth of her character and her range of emotions are plenty, but it is interesting to see how Aonuma-san decided to introduce her to the players.
“I think it is really important for the players to feel like they are Link,” Aonuma says. “Whether the player will feel like they are the main character is a very important element in this game, and if the player is looking at the storyline from an outsider’s perspective, then they may not feel that real connection with those characters. So that deep involvement is necessary to feel a deeper relationship with the characters. Especially when Link is growing, or the characters are growing, and can feel that growth with them, then you will feel an even closer relationship with them.”
There is a moment from the game’s most recent trailer showing a distraught Zelda throwing herself into Link’s arms as she bursts into tears. “[Laughs] I don’t want to get too deep into it, but I do want you to know that Zelda does have a lot of emotions and expressions, different kinds of expressions in this game, and for the trailer we chose one that was very extreme,” Aonuma says. “Once you start playing Breath of the Wild, I want you to explore and see these different sides of Zelda, different emotions that she evokes.”
This approach to unveiling Princess Zelda to the players is fantastic, because it gives each player a unique means of uncovering the game. It also encourages many players to avoid “rushing” through the game, in order to gather more of the story and character personality. I am very excited to see how this game design choice plays out, and even making Zelda mad, just to see it unfold.
How do you like this new approach from the developers? Do you think this type of personality reveal will make its way into other franchises, as well? Do you expect to pick up The Legend of Zelda: Breath of the Wild?
As always, gaming is meant to be fun, so keep gaming!!