Just How Far-Reaching Can ARMS Be?

arms-logoDuring the recent Nintendo Direct, last week, Nintendo showed several new aspects of the new franchise, ARMS for the the Nintendo Switch, due to be released on June 16. This new franchise looks to be potentially a groundbreaking hit as a unique 3D fighter that seems to remind people of several different franchises that have held a lasting place in the gaming annals.

One of the most appealing aspects of ARMS is the unique characters, and all that they bring to the game. The interchangeable weapons sets, and how they are utilized by the characters individually will be very interesting to watch. I’m really excited to see how the full aesthetic comes together when the game comes even closer to release. Also knowing that this game is being developed by a veteran team makes it even more exciting to await.

So, as the game makes its way through the process of reveal, discovery, then release, many people have taken different approaches to their excitement or even anticipation. I always approach things with the understanding that everyone has their own personal prerogative when it comes to games. As far as what they like, don’t like, or are indifferent toward is/should be completely up to them. One person’s genuine excitement definitely should not be influenced by any other person. That’s why I believe it is okay for some people to wonder about new titles, but it’s not necessarily okay to adversely influence  anyone based on bias or personal preference.

When we were initially introduced to ARMS through a simple trailer, I was immediately intrigued by the game and saw the potential of yet another exciting franchise that could do what Splatoon did as a new Intellectual Property, thus expanding the company’s already solid portfolio of amazing IP. This game is certainly shaping up to be full of that Nintendo charm, and I am definitely looking forward to its release, and how well it is received when it is finally presented to the masses.

I was remarking a while back that much of the appeal of a lot of the brands of the past during the decades of the 80s and 90s was their connection to characters. Many of the most popular brands had “mascots” or characters that represented them, so recognition went much further than just a logo or a slogan. Those character sold  many items during those years. Characters were so powerful, they could actually cross-promote/endorse products without diminishing results. I point this out because the art of characters seems to be a lost form that could be making a comeback. I embrace that sentiment with a lot of hope, at least. And it appears that ARMS will rely on the strength of the new characters that will populate the game.

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The introduction of the new character, Min Min, marks the sixth official character so far, and each one of them has their own uniqueness. In fact, some enterprising fans noticed what appear to be 4 more unannounced characters, so it will be interesting to watch as they are introduced, along with potentially any others after that. Bottom line, Nintendo has yet another potentially explosive new game franchise on their hands, and I look forward to putting in some serious hours “gettin’ good”!

Which character is your favorite, so far? Will you look to master one main character or all of them? How excited are you about ARMS, at this point?

As always, gaming is meant to be fun, so keep gaming!!


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